The Night Shift: How I Recruited an Army of LLMs to Code My Game

There is a specific brand of nostalgia reserved for the dial-up era.

When I was ten years old, I was utterly obsessed with an old DOS-based strategy game. The premise was beautifully simple, almost elegant: make money, build an army, and overthrow a kingdom. It was actually one of the earliest ancestors of online gaming, and I played it religiously; right up until my parents saw the astronomical long-distance phone charges and swiftly pulled the plug.

Thirty years later, that unfinished business is still rattling around in my head. But I don't just want to clone it; I want to evolve it.

The goal for my project, Crown, is to take that core loop of gold and conquest and inject it with modern depth. I'm talking intricate character progression, sophisticated wealth-building mechanics, and a much more complex ladder to climb before you’re powerful enough to claim the throne.

The twist? I’m not building this kingdom alone. I’ve weaponized an entire ecosystem of AI agents to act as my development studio. Here is a look at the toolkit and the digital workforce I’m running in my home office.

The Digital Workbench: Engine & Infrastructure

To bring a 2.5D pixel-art world to life, you need a rock-solid foundation. For that, I’m relying on two industry staples:

The Autonomous Workforce: Claude Code Agents

Instead of writing every line of C# code by hand, I'm acting as a product director for Claude Code, autonomous AI agents running via Claude Pro that can plan, execute, and test their own work.

The Factory Line: Gemini Custom Gems

While Claude handles the heavy logic, I use Gemini Pro and its custom "Gems" (specialized, pre-prompted AI personalities) as my creative assembly line. When you're building an expansive RPG, consistency is everything.